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“Entertainment”

Stuff I find entertaining. YMMV
Anime

Battlestar Shmattestar

Saturday, March 21, 2009 by darco

I can't say that I didn't expect it, but it still sucks: What a lemon of a series finale last night's episode was.

I've never seen such a dramatic collapse of the quality of storytelling in a series. As you may recall, I loved this show... But my, how far it has fallen.

It's Official: Ron Moore Hates Us

Wednesday, March 7, 2007 by darco

180px-Ronald_D._Moore This guy has broken my heart too many times this season.

Steve's Thoughts on Music

Tuesday, February 6, 2007 by darco

Everyone who cares about DRM should read Steve Jobs' Thoughts on Music. (thx Macalope) Here are a few choice excerpts:

. . . Imagine a world where every online store sells DRM-free music encoded in open licensable formats. In such a world, any player can play music purchased from any store, and any store can sell music which is playable on all players. This is clearly the best alternative for consumers, and Apple would embrace it in a heartbeat. If the big four music companies would license Apple their music without the requirement that it be protected with a DRM, we would switch to selling only DRM-free music on our iTunes store. Every iPod ever made will play this DRM-free music.

Why would the big four music companies agree to let Apple and others distribute their music without using DRM systems to protect it? The simplest answer is because DRMs haven’t worked, and may never work, to halt music piracy. Though the big four music companies require that all their music sold online be protected with DRMs, these same music companies continue to sell billions of CDs a year which contain completely unprotected music. That’s right! No DRM system was ever developed for the CD, so all the music distributed on CDs can be easily uploaded to the Internet, then (illegally) downloaded and played on any computer or player.

I knew I liked this guy.


It seems that Macrovision's CEO, Fred Amoroso, has formally responded to Steve's "Thoughts on Music". Luckily, John Gruber of Daring Fireball has translated the letter from PR-speak to plain English. Worth a read.

Regarding Shark-jumping...

Saturday, November 18, 2006 by darco

As I have mentioned before, I love Battlestar Galactica. But the last few episodes have caused me to ponder the unthinkable: Has Battlestar Galactica jumped the shark?

jsb_small

SPOILER WARNING: If you haven't been keeping up with the current season of Battlestar Galactica, you may want to skip this post.

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Best TV Show Ever

Tuesday, March 14, 2006 by darco

Battlestar Galactica. Absolutely. Must watch. Ron Moore is my hero.

Have a nice day.

Battlestar Galactica on iTunes

Tuesday, December 6, 2005 by darco

When Apple announced that they were going to be selling TV shows on the iTunes Music Store, I immediately thought: "Wow, I really wish they would put the new Battlestar Galactica on there..." Problem Solved.

Unfortunately, the episodes appear to have a 4:3 aspect ratio rather than the original 16:9. :(

XBox 360

Wednesday, November 16, 2005 by darco

In the interest of giving credit where credit is due, Microsoft appears to have hit it out of the ballpark with XBox 360. Not bad for only their second try. Sony has a lot of catching up to do, as Microsoft has set the bar pretty high.

From XBox Live, to media-center integration, to HDTV support, the XBox seems to have gotten it all right. My only gripe is that the media center stuff only works with a windows PC. Bummer. I guess that means my MythTV box still has some use. :)

Blaze of Glory

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Blaze of Glory

Blaze of Glory is a Mech Battle Simulator for the PlayStation video game console platform. It has been developed by Robert Quattlebaum and Dusty Thomas over 6 months using the Net Yaroze PlayStation Development Kit. Robert provided the necessary programming skills while Dusty provided artwork and contributed greatly to the game design. While the game was no where near being finished when work stopped on it in the summer of 1999, it was playable since the two-month development mark. The source code alone is nearly half a meg.

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