Geode
Geode is the name of a game project I worked on while I was attending my second semester at the DigiPen Institute of Technology. I was responsible for the majority of the technical design of the game.
Summary
Geode is a light-hearted but extremely challenging multiplayer turn-based RTS that harkens back to games such as Lemmings and Worms. The object of the game is to beat your opponent by defeating all his workers (called Dudes) and destroying all his buildings.
The game takes place inside a circular rock (a geode!) where groups of Dudes under the leadership of the players attempt to take over the geode. Dudes gather Resourcite, build your buildings, and attack your enemy. They come equipped with an array of weapons they can use (ranging from a simple single bullet slingshot to a mine) but each time a Dude fires his weapon your energy meter decreases. Once it hits 0 your turn has ended, so choose your shots wisely. Dudes can walk on the walls and ceilings or jump off and let gravity take them whereever it happens to be pointing. Speaking of gravity, one of the quirks of Geode is that every turn, gravity randomly changes. The tower you spent all of last turn building to defend a path into your area may be rendered useless when its bullets suddenly arc UP instead of down.